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Ubisoft and Concordia University partner on new VR innovation hub in Montreal

Ubisoft logo on wall

Video game publishing giant Ubisoft has partnered with Concordia University to create 'XR:MTL,' an innovation factory aimed at producing extended reality (XR) technologies.

XR combines virtual, augmented and mixed reality engineering science with physical realities to create immersive experiences. The XR:MTL initiative is co-founded by Concordia University'southward Galilei division and will be hosted and managed by Concordia at its campus in Montreal.

The factory will focus on bringing together corporations, startups and academia to collaborate on developing XR applications with clear market potential. XR:MTL aims to piece of work with companies both global and Canadian on joint development projects, product piloting partnerships and knowledge sharing activities.

Then far XR: MTL has partnered with the Facebook's Oculus VR giant, too equally Quebec-based tech companies similar D-Box, which creates the moving seats plant in Cineplex movie theatres. XR:MTL has also partnered with non-profit consortium Prompt Quebec to support projects enabling the future of XR on 5G networks.

"A new and more than mature wave of experiences is emerging. XR technology volition find its style into our everyday lives and touch the future of work in many industries," said Stéphane Marceau, CEO of Galilei, in a press statement. "Montreal'southward combination of world-form inquiry, technical and creative talent positions u.s.a. to go a global leader for XR."

For its function, Ubisoft is working on 'L'Atelier XR,' a space inside the XR:MTL factory that aims to interact with the larger Montreal XR ecosystem. Ubisoft Montreal is no stranger to VR projects, having adult simulation gameEagle Flight. The studio is also working withThe Lord of the Rings thespian Elijah Wood'southward SpectreVision company on the psychological horror game Transference.

Ubisoft's global studios have also published several other VR titles, includingStar Trek Span Coiffureand multiplayer gameWerewolves Within.

"For Ubisoft, XR:MTL represents a great platform to build new services and commercial applications, to extend our XR talent base and capabilities, as well as to build a new network of innovation driven partners," said Deborah Papiernik, vice president of new business at Ubisoft, in a press argument.

"Nosotros feel it is now the best fourth dimension to create the hereafter of virtual, augmented and mixed reality, in concert with Montreal's emerging and talented community," added Olivier Palmieri, game managing director at Ubisoft and director of L'Atelier XR.

Specific XR:MTL projects have yet to be revealed.

Source: World Newswire

Source: https://mobilesyrup.com/2018/07/11/ubisoft-concordia-university-vr-innovation-hub-montreal/

Posted by: sandbergmudis1966.blogspot.com

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