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Microsoft Provides Update on Project xCloud - Studios like CAPCOM and Paradox Can Now Test It

With only a couple of weeks to go earlier the yearly Electronic Entertainment Expo, Microsoft shared an update with gamers on the highly anticipated cloud streaming service, currently named Project xCloud.

Corporate VP of Gaming Cloud Kareem Choudhry wrote a mail on the Xbox Wire blog, discussing the progress of testing and the deployment of the custom blades in several regions. Now development studios such as CAPCOM and Paradox can now exam it hands.

The power of Projection xCloud – the seamless compatibility for developers and the new places to play for gamers – comes from Azure datacenters spanning the globe, with hardware that shares a common set of components with our Xbox consoles. We've already deployed our custom Project xCloud blades to datacenters across 13 Azure regions with an initial emphasis on proximity to cardinal game development centers in Due north America, Asia and Europe. Leading global evolution teams such as Capcom and Paradox Interactive at present have the ability to easily examination their games directly from Project xCloud without having to port to a new platform. This is simply the starting time of our buildout, with our ultimate goal of supporting gamers in Azure regions around the world.

Today you can play iii generations of amazing games on Xbox One. That means that Project xCloud has the technical adequacy to stream more iii,500 games, without whatever changes or modifications required past a developer. In other words, developers will be able to dramatically calibration their existing games across devices, with no boosted development, no boosted code base maintenance and no carve up updates. When a developer updates the Xbox One version of their title, those updates volition besides utilize to all versions bachelor on Project xCloud without whatever additional work.

There are currently more than 1,900 games in evolution for Xbox One, all of which could run on Projection xCloud. Developers creating those games continue working usually – building with the tools they take – while we do the work to make their games accessible to the broadest set of players possible.

We too recently added enhancements to our standard Xbox Developer Kit (XDK) to add support for streaming. One API we're excited near is the new "IsStreaming" API which allows any game to know if it's streaming from the deject. Games can then cue features and functionality to enhance the streaming experience; for case, adjusting font sizes for smaller displays or hosting multiplayer matches on a single server to reduce latency. We'll proceed to look for ways to empower developers to tailor their games for the many ways their customers play.

We wait a lot more than details on Project xCloud during Microsoft's E3 2019 Briefing (June 9th, 1 PM Pacific Time), though unlike Google Microsoft still maintains deject streaming is an extra option that ultimately won't friction match the 'local experience' of owning an Xbox panel or Windows 10 PC.

Source: https://wccftech.com/microsoft-provides-update-on-project-xcloud-studios-like-capcom-and-paradox-can-now-test-it/

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